Next week (March 18th) I will be part of the “expert panel” at VRVienna’s upcoming event Reality+ at the SAE Institute of Vienna. Joining TEDxVienna’s Vlad Gozman and Vrisch’s Mike Mandl we will discuss upcoming VR projects shared by the audience.
Unfortunately Dropdown widgets from Unity’s UI framework do not scroll to currently highlighted items automatically. Utilising the event system introduced in 4.6 this can easily be fixed with a single handler method.
Unity’s new native VR support is a big improvement in regards to cost of rendering and thus performance. Unfortunately, things were “oversimplified” a little, and shaders do not get information about which eye is rendered for any given call.
Until there is an official solution to this problem, I am showing an easy hack to work around this issue, using Tomasz Stobierski’s Relief Terrain Shaders as an example.